Hamster Kombat Surpasses $5.3B in Volume, Gains 11M Token Holders

Hamster Kombat token (HMSTR) is back on track as it stays hot in trading. It just hit massive $1.3B daily spot and $4B perpetual volumes, despite its Web3 game losing 86% of users since August. After this recent news, Tokenholder vibes stay strong at 11M even though active addresses and price have dropped significantly. Binance Dubai talks stressed keeping Web3 games fresh and emotionally engaging.

A profoundly known crypto gaming platform called Hamster Kombat has managed to amass a community of 11 million tokenholders. The team even jokingly compared this number to about 239 Yankee Stadiums full of hamsters, which made it seem like a legit strong community that holds strong belief in token’s value and so is the truth as well. On November 14, they declared an amazing $1.3 billion in daily spot trading volume and $4 billion in perpetual trading volume for HMSTR.

However, analysts report major decline in the user engagement lately. The token’s price reflects this decline well, as it has fell down form a high of $0.01 on September 26 to $0.0022 on November 4. Nevertheless, their loyal fanbase’s emotion remains strong and very much positive. CoinMarketCap research indicates that over 73% of the total 87,689 voters are very optimistic about Hamster Kombat, while remaining 27% are in doubt.

Recently, at Binance Dubai, Notcoin co-creator Sasha Plotvinov shared his opinion which stated that Web3 games need to vibe with players emotionally and always feel fresh to keep them engaged. Speaking especially on the “Telegram Mini Apps and Games” panel, he believes social and emotional connections are key to keep players coming back.

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Hamster Kombat Faces Major Decline, Users Drop 86% Amid Controversy and Criticism

Summary

Hamster Kombat, once, one of the most popular Telegram tap to earn game, just took a massive hit. According to recent reports, number of active users dropped like crazy, from 300 million to just mere 41million. Yep, that’s 86% plunge in just few months.

A report made by Protos highlighted on how Hamster Kombat’s user count has fallen down significantly over the recent months. Hamster Kombat is basically a tap to earn platform available on Telegram. Players control a virtual hamster and battle against another player controlling their virtual hamster, its kinda like a Pokemon game but here players can earn actual money. Its basic play style goes, “you tap, level up and collect rewards”. This easy setup made it quickly appealed by lots of users and its player count was super high at one point but as of recent it is seeing major decline in active players. Its active player count once hit an all time high of 300 million, but now its just 41 million which indicates a major decline. In August, active players totaled 87 million, briefly rising to 94 million in September before falling to 55 million in October, with finally it declined to 41 million by November.

Russian expert Viktor Pershikov earlier warned about players about the games sustainability and noted that many users had unrealistic expectations of rewards. This might be one of the main reasons why its slacking off. Further fueling negative sentiment, Russian official Anatoly Aksakov criticized Hamster Kombat, labeling it “manipulative” and potentially misleading to players.

This had everyone freaked out, which led to Hamster Kombat responding with a disclaimer making it clear they’re not vibing with Gotbit, a firm the SEC called out for sketchy market manipulation moves. Despite this it looks like nothing can save the downfall of Hamster Kombat.

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